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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Geo Origin

Experimental

Where a tile store's ground sits on the earth: metadata only, never read by the terrain.

Node

Blueprint Break Orbdale Terrain Geo Origin
The graph as text
  1. Break Orbdale Terrain Geo Origin (structure)
    • In Orbdale Terrain Geo Origin (OrbdaleTerrainGeoOrigin): not connected
    • Out Crs (String): not connected
    • Out Easting M (Double): not connected
    • Out Northing M (Double): not connected
    • Out Vertical Crs (String): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Geo Origin pin), or search “Break Orbdale Terrain Geo Origin”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Geo OriginOrbdale Terrain Geo Origin——

Outputs

PinTypeMeaning
CrsString

Horizontal CRS of the source, for example "EPSG:2056"; empty when it had none.

Easting MFloat

Easting of base post (0,0) of tile (0,0) in Crs, metres.

Northing MFloat

Northing of base post (0,0) of tile (0,0) in Crs, metres.

Vertical CrsString

Vertical CRS or datum of the heights, for example "EPSG:5728"; empty when unknown.

Description

Kept so that an exported or re-imported terrain lines up with its GIS data again.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct