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Orbdale

Orbdale Terrain · OrbdaleTerrain module · struct

FOrbdaleTerrainGeoOrigin

Experimental

Where a tile store's ground sits on the earth: metadata only, never read by the terrain.

Declaration

USTRUCT(BlueprintType)
struct FOrbdaleTerrainGeoOrigin
Blueprint Make and Break Orbdale Terrain Geo Origin
The graph as text
  1. Break Orbdale Terrain Geo Origin (structure)
    • In Orbdale Terrain Geo Origin (OrbdaleTerrainGeoOrigin): not connected
    • Out Crs (String): not connected
    • Out Easting M (Double): not connected
    • Out Northing M (Double): not connected
    • Out Vertical Crs (String): not connected
Header
#include "OrbdaleTerrainTileStoreAsset.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Blueprint
“Orbdale Terrain Geo Origin”, a Blueprint type

Description

Kept so that an exported or re-imported terrain lines up with its GIS data again.

Properties

NameTypeDefaultMeaning
CrsBlueprintReadOnlyFString—

Horizontal CRS of the source, for example "EPSG:2056"; empty when it had none.

Easting_mBlueprintReadOnlydouble0.0

Easting of base post (0,0) of tile (0,0) in Crs, metres.

Northing_mBlueprintReadOnlydouble0.0

Northing of base post (0,0) of tile (0,0) in Crs, metres.

VerticalCrsBlueprintReadOnlyFString—

Vertical CRS or datum of the heights, for example "EPSG:5728"; empty when unknown.

Blueprint