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Orbdale

Orbdale Terrain · Blueprint · Make and Break

Break Orbdale Terrain Follow Stats

What the follow subsystem is tracking and has queued.

Node

Blueprint Break Orbdale Terrain Follow Stats
The graph as text
  1. Break Orbdale Terrain Follow Stats (structure)
    • In Orbdale Terrain Follow Stats (OrbdaleTerrainFollowStats): not connected
    • Out Components (Integer): not connected
    • Out Actors (Integer): not connected
    • Out Instances (Integer64): not connected
    • Out Hidden (Integer64): not connected
    • Out Unregistered (Integer64): not connected
    • Out Applied (Integer64): not connected
Palette
The struct’s pin menu (drag from a Orbdale Terrain Follow Stats pin), or search “Break Orbdale Terrain Follow Stats”
Node
structure
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
Orbdale Terrain Follow StatsOrbdale Terrain Follow Stats——

Outputs

PinTypeMeaning
ComponentsInteger

Instanced components tracked.

ActorsInteger

Actors tracked.

Instances (advanced)Integer64

Followed instances, hidden ones included.

Hidden (advanced)Integer64

Instances hidden now.

Unregistered (advanced)Integer64

Instances still waiting to register (not read yet, or their tile is not resident).

Applied (advanced)Integer64

Instance updates, hides and restores applied since the world began.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • the palette lists Make and Break under Utilities, Struct; the reference groups them by struct