Orbdale Terrain · OrbdaleTerrain module · struct
FOrbdaleTerrainFollowStats
What the follow subsystem is tracking and has queued.
Declaration
USTRUCT(BlueprintType)
struct FOrbdaleTerrainFollowStatsBlueprint Make and Break Orbdale Terrain Follow Stats
The graph as text
- Break Orbdale Terrain Follow Stats (structure)
- In Orbdale Terrain Follow Stats (OrbdaleTerrainFollowStats): not connected
- Out Components (Integer): not connected
- Out Actors (Integer): not connected
- Out Instances (Integer64): not connected
- Out Hidden (Integer64): not connected
- Out Unregistered (Integer64): not connected
- Out Applied (Integer64): not connected
- Header
#include "OrbdaleTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Blueprint
- “Orbdale Terrain Follow Stats”, a Blueprint type
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
ComponentsBlueprintReadOnly | int32 | 0 | Instanced components tracked. |
ActorsBlueprintReadOnly | int32 | 0 | Actors tracked. |
InstancesBlueprintReadOnly | int64 | 0 | Followed instances, hidden ones included. |
HiddenBlueprintReadOnly | int64 | 0 | Instances hidden now. |
UnregisteredBlueprintReadOnly | int64 | 0 | Instances still waiting to register (not read yet, or their tile is not resident). |
AppliedBlueprintReadOnly | int64 | 0 | Instance updates, hides and restores applied since the world began. |
Blueprint
- Break Orbdale Terrain Follow StatsMake and Break