Orbdale Terrain · Blueprint · Make and Break
Break Orbdale Terrain Editor Stroke
Editor onlyOne brush stroke as a script states it: the tool, its settings as the tool's details panel shows them, and the cursor's path over the ground.
Node
The graph as text
- Break Orbdale Terrain Editor Stroke (structure)
- In Orbdale Terrain Editor Stroke (OrbdaleTerrainEditorStroke): not connected
- Out Tool (EOrbdaleTerrainEditorBrush): not connected
- Out Invert (Boolean): not connected
- Out Radius M (Double): not connected
- Out Strength (Double): not connected
- Out Step Height M (Double): not connected
- Out Falloff (EOrbdaleTerrainFalloff): not connected
- Out Falloff Start (Double): not connected
- Out Step Rate Hz (Double): not connected
- Out Flatten Target (EOrbdaleTerrainFlattenTarget): not connected
- Out Flatten Height M (Double): not connected
- Out Flatten Direction (EOrbdaleTerrainFlattenDirection): not connected
- Out Layer (Name): not connected
- Out Opacity (Double): not connected
- Out Ground Class (Integer): not connected
- Out Fill Class (Integer): not connected
- Out Path M (array of Vector2D): not connected
- Out Frames (Integer): not connected
- Palette
- The struct’s pin menu (drag from a Orbdale Terrain Editor Stroke pin), or search “Break Orbdale Terrain Editor Stroke”
- Node
- structure
- Make node
- Make Orbdale Terrain Editor Stroke
- Module
- OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Orbdale Terrain Editor Stroke | Orbdale Terrain Editor Stroke | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Tool | EOrbdaleTerrainEditorBrush | The tool, as the palette names it. |
| Invert | Boolean | Shift held: Sculpt lowers, Holes fill. |
| Radius M (advanced) | Float | Brush radius, m; clamped to 0.5 and the project's Max Radius. |
| Strength (advanced) | Float | Share of Step Height applied at the centre per step, 0 to 1 (height tools). |
| Step Height M (advanced) | Float | Height change at the centre per step at strength 1, m (height tools). |
| Falloff (advanced) | EOrbdaleTerrainFalloff | — |
| Falloff Start (advanced) | Float | Inner share of the radius at full strength, 0 to 1. |
| Step Rate Hz (advanced) | Float | Steps per second while the cursor moves; with Frames at 30 a second, the steps of the stroke. |
| Flatten Target (advanced) | EOrbdaleTerrainFlattenTarget | Flatten: where the target height comes from. |
| Flatten Height M (advanced) | Float | Flatten, Fixed: the target height, world, m. |
| Flatten Direction (advanced) | EOrbdaleTerrainFlattenDirection | — |
| Layer (advanced) | Name | Paint: a layer name of the terrain's layer table, else Layer 0 to Layer 15. |
| Opacity (advanced) | Float | Paint: the weight the layer moves toward, 0.05 to 1. |
| Ground Class (advanced) | Integer | Ground class: the class to paint, 0 to 7. |
| Fill Class (advanced) | Integer | Holes, inverted: the class a filled hole gets, 0 to 7. |
| Path M (advanced) | Array of Vector 2 D | The cursor's path, world X and Y in metres: the press at the first point, the release at the last. |
| Frames (advanced) | Integer | Frames of 1/30 s the cursor takes along the path, as a drag takes them; at least 1. |
Description
Metres and world coordinates throughout.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- the palette lists Make and Break under Utilities, Struct; the reference groups them by struct