Orrery Terrain · Blueprint · Orrery › Terrain › Sculpt
End Drag
Release: apply the last partial step (one step at the cursor when time has passed since the previous step), then close the stroke (its volumes arrive on OnStrokeEndedBP).
Node
Blueprint End Drag
The graph as text
- End Drag (function call; Target is Orrery Terrain Sculpt Component)
- In Target (self object): self
- Palette
- Orrery › Terrain › Sculpt
- Node
- function call
- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Target | Orrery Terrain Sculpt Component Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
Description
With steps still waiting for their ground, the close waits behind them.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.