Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSculptComponent::
EndDrag
BlueprintRelease: apply the last partial step (one step at the cursor when time has passed since the previous step), then close the stroke (its volumes arrive on OnStrokeEndedBP).
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt")
void EndDrag();Blueprint End Drag
The graph as text
- End Drag (function call; Target is Orrery Terrain Sculpt Component)
- In Target (self object): self
- Header
#include "OrreryTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainSculptComponent)
- Blueprint
- End Drag, in Orrery › Terrain › Sculpt
Description
With steps still waiting for their ground, the close waits behind them.