Skip to content
Orbdale

Orbdale Terrain · Blueprint · Orbdale › Terrain › Save

Save Terrain to Bytes

The terrain's mutable state as versioned bytes: feature stack, sculpt layer and the natural ground's identity, never baked tiles.

Node

Blueprint Save Terrain to Bytes
The graph as text
  1. Save Terrain to Bytes (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Out Bytes (array of Byte): not connected
    • Out Return Value (Boolean): not connected
Palette
Orbdale › Terrain › Save
Node
pure function
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
TargetOrbdale Terrain Subsystem Object Reference——

Outputs

PinTypeMeaning
Out BytesArray of Byte—
Return ValueBoolean

false when there is no terrain.

Description

For a USaveGame slot, beside SaveNetworkToBytes. Allowed on a read-only terrain.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • a const BlueprintCallable function: drawn pure, as UHT makes it unless BlueprintPure=false