Orbdale Terrain · Blueprint · Orbdale › Terrain › Save
Save Terrain to Bytes
The terrain's mutable state as versioned bytes: feature stack, sculpt layer and the natural ground's identity, never baked tiles.
Node
Blueprint Save Terrain to Bytes
The graph as text
- Save Terrain to Bytes (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Out Bytes (array of Byte): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orbdale › Terrain › Save
- Node
- pure function
- Target
UOrbdaleTerrainSubsystem- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orbdale Terrain Subsystem Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Out Bytes | Array of Byte | — |
| Return Value | Boolean | false when there is no terrain. |
Description
For a USaveGame slot, beside SaveNetworkToBytes. Allowed on a read-only terrain.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.
- a const BlueprintCallable function: drawn pure, as UHT makes it unless BlueprintPure=false