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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

SaveTerrainToBytes

Blueprint

The terrain's mutable state as versioned bytes: feature stack, sculpt layer and the natural ground's identity, never baked tiles.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Save")
bool SaveTerrainToBytes(TArray<uint8>& OutBytes) const;
Blueprint Save Terrain to Bytes
The graph as text
  1. Save Terrain to Bytes (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Out Bytes (array of Byte): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
Blueprint
Save Terrain to Bytes, in Orbdale › Terrain › Save

Description

For a USaveGame slot, beside SaveNetworkToBytes. Allowed on a read-only terrain.

Parameters

NameTypeDefaultMeaning
OutBytesTArray<uint8>&——

Returns

false when there is no terrain.