Orrery Terrain · Blueprint · Orrery › Terrain › Save
Delete Terrain Save
Delete the file a save reference names, when no terrain pages from it.
Node
Blueprint Delete Terrain Save
The graph as text
- Delete Terrain Save (function call)
- In Ref (OrreryTerrainSaveRef): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Save
- Node
- function call
- Target
UOrreryTerrainLibrary- Module
- OrreryTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Ref | Terrain Save Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | true when the file is gone afterwards; false for an invalid reference or a file a terrain still pages from. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor. Hidden pins, which the editor fills itself: WorldContextObject.
- WorldContextObject is the world context: hidden where the Blueprint has a world, shown in one without (a function library)