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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainLibrary::

DeleteTerrainSave

Blueprint

Delete the file a save reference names, when no terrain pages from it.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Save", meta=(WorldContext="WorldContextObject"))
static bool DeleteTerrainSave(const UObject* WorldContextObject, const FOrreryTerrainSaveRef& Ref);
Blueprint Delete Terrain Save
The graph as text
  1. Delete Terrain Save (function call)
    • In Ref (OrreryTerrainSaveRef): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Delete Terrain Save, in Orrery › Terrain › Save

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
Refconst FOrreryTerrainSaveRef&——

Returns

true when the file is gone afterwards; false for an invalid reference or a file a terrain still pages from.

Note.

Game thread.