Orbdale Terrain · Blueprint · Orbdale › Terrain › Rendering
Is Rvt Idle
True when the colour RVT has no reason left to produce pages: no edit waiting to invalidate, no settle and no upload boost running (FOrbdaleTerrainRvtStatus).
Node
Blueprint Is Rvt Idle
The graph as text
- Is Rvt Idle (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Palette
- Orbdale › Terrain › Rendering
- Node
- pure function
- Target
UOrbdaleTerrainSubsystem- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orbdale Terrain Subsystem Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Boolean | — |
Description
True when the terrain draws without the RVT. With IsStreamingIdle and !HasPendingChunkWork, what a capture waits on before a shot. Experimental.
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.