Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
IsRvtIdle
BlueprintTrue when the colour RVT has no reason left to produce pages: no edit waiting to invalidate, no settle and no upload boost running (FOrbdaleTerrainRvtStatus).
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Rendering")
bool IsRvtIdle() const;Blueprint Is Rvt Idle
The graph as text
- Is Rvt Idle (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (Boolean): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Is Rvt Idle, in Orbdale › Terrain › Rendering
Description
True when the terrain draws without the RVT. With IsStreamingIdle and !HasPendingChunkWork, what a capture waits on before a shot. Experimental.
Note.
Game thread.