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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

IsRvtIdle

Blueprint

True when the colour RVT has no reason left to produce pages: no edit waiting to invalidate, no settle and no upload boost running (FOrbdaleTerrainRvtStatus).

Declaration

UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Rendering")
bool IsRvtIdle() const;
Blueprint Is Rvt Idle
The graph as text
  1. Is Rvt Idle (pure function; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Is Rvt Idle, in Orbdale › Terrain › Rendering

Description

True when the terrain draws without the RVT. With IsStreamingIdle and !HasPendingChunkWork, what a capture waits on before a shot. Experimental.

Note.

Game thread.