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Brass Orrery

Orrery Terrain · Blueprint · Orrery › Terrain › Rendering

Is Grass Idle

True when no grass build is pending: the grass has no unbuilt sub-cell, task or waiting result, and no chunk's posts wait for its next tick (FTerrainGrassSystem::IsIdle, as the renderer last reported it).

Node

Blueprint Is Grass Idle
The graph as text
  1. Is Grass Idle (pure function; Target is Orrery Terrain Subsystem)
    • In Target (self object): self
    • Out Return Value (Boolean): not connected
Palette
Orrery › Terrain › Rendering
Node
pure function
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
TargetOrrery Terrain Subsystem Object Reference——

Outputs

PinTypeMeaning
Return ValueBoolean—

Description

True when the terrain has no grass, or there is no terrain or renderer. With IsStreamingIdle, !HasPendingChunkWork and IsRvtIdle, what a capture waits on before a shot. Experimental.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.