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Brass Orrery

Orrery Terrain · OrreryTerrainRenderer module · member function

FTerrainGrassSystem::

IsIdle

Experimental

Whether no grass build is pending: the varieties are loaded, no chunk's posts wait for the next tick, no task runs, no result waits to be accepted, and no wanted sub-cell is unbuilt or built against older posts.

Declaration

bool IsIdle() const;
Header
#include "Grass/TerrainGrassSystem.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainRenderer"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread.

Description

True when the grass is disabled (r.OrreryTerrain.Grass.Enable 0) or has no layer set.

Note.

Game thread. Live: it reads the state the last Tick and OnPosts left.