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Orrery Terrain · Blueprint · Orrery › Terrain › Experimental

Rebuild Spline Feature (Async)

Experimental

Rebuild a spline feature once its ground is resident; on a client, ask the server to.

Node

Blueprint Rebuild Spline Feature (Async)
The graph as text
  1. Rebuild Spline Feature (Async) (latent function)
    • In Component (OrreryTerrainSplineFeatureComponent object): None
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Result (OrreryTerrainCommitResult): not connected
    • Out Reason (EOrreryTerrainAsyncFailure): not connected
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Orrery › Terrain › Experimental
Node
latent function
Module
OrreryTerrain

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
ComponentTerrain Spline Feature Object Reference——
TimeoutFloat30.0—

Outputs

PinTypeMeaning
Exec outExecRuns next.
On CompletedExec

Fires with the committed result (bOk true): the feature's id, and on the authority its undo token.

On FailedExec

Fires when the node gives up, with Reason; Result is refused (bOk false) and its Reason text says why when known.

ResultOrrery Terrain Commit Result—
ReasonEOrreryTerrainAsyncFailure—

Description

Experimental.

How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.

  • async action: one exec output per event dispatcher of the action class, and their parameters as data outputs