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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainRebuildSplineFeatureAsync::

RebuildSplineFeatureAsync

ExperimentalBlueprint

Rebuild a spline feature once its ground is resident; on a client, ask the server to.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Experimental", meta=(BlueprintInternalUseOnly="true", DisplayName="Rebuild Spline Feature (Async)"))
static UOrreryTerrainRebuildSplineFeatureAsync* RebuildSplineFeatureAsync(UOrreryTerrainSplineFeatureComponent* Component, float Timeout = 30.f);
Blueprint Rebuild Spline Feature (Async)
The graph as text
  1. Rebuild Spline Feature (Async) (latent function)
    • In Component (OrreryTerrainSplineFeatureComponent object): None
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Result (OrreryTerrainCommitResult): not connected
    • Out Reason (EOrreryTerrainAsyncFailure): not connected
Header
#include "OrreryTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Blueprint
Rebuild Spline Feature (Async), in Orrery › Terrain › Experimental

Description

Experimental.

Parameters

NameTypeDefaultMeaning
ComponentUOrreryTerrainSplineFeatureComponent*——
Timeoutfloat30.f—