Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Set Brush Preview At
Editor onlyPut the active brush tool's ring (or the Stamp tool's ghost) at Location_m (world X and Y, m) as a hover would, and hold it there while the mouse crosses the viewport.
Node
Blueprint Set Brush Preview At
The graph as text
- Set Brush Preview At (function call)
- In Location M (Vector2D): not connected
- Out Return Value (Boolean): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Location M | Vector 2 D | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Boolean | false when no brush or Stamp tool is active or the point is off the terrain. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.