Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
SetBrushPreviewAt
Editor onlyBlueprintPut the active brush tool's ring (or the Stamp tool's ghost) at Location_m (world X and Y, m) as a hover would, and hold it there while the mouse crosses the viewport.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static bool SetBrushPreviewAt(FVector2D Location_m);Blueprint Set Brush Preview At
The graph as text
- Set Brush Preview At (function call)
- In Location M (Vector2D): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Set Brush Preview At, in Orrery › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Location_m | FVector2 | — | — |
Returns
false when no brush or Stamp tool is active or the point is off the terrain.