Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Import Heightmap
Editor onlyPython and Blueprint entry: ImportHeightmapFile with the default options.
Node
Blueprint Import Heightmap
The graph as text
- Import Heightmap (function call)
- In Path (String): empty
- In Store (OrreryTerrainTileStoreAsset object): None
- Out Return Value (OrreryTerrainImportResult): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| Path | String | — | — |
| Store | Orrery Terrain Tile Store Asset Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain Import Result | success flag and one report line: counts and bytes, or why the import was refused. A struct, because Python gets None from a bool return with an out parameter on false and would lose the reason. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.