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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSculptComponent::

PushCursorWorldPosition

Blueprint

Supply a resolved cursor directly, skipping ray resolution (External source, and tests).

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt|Cursor")
void PushCursorWorldPosition(FVector WorldPosition);
Blueprint Push Cursor World Position
The graph as text
  1. Push Cursor World Position (function call; Target is Orrery Terrain Sculpt Component)
    • In Target (self object): self
    • In World Position (Vector): (0.0, 0.0, 0.0)
Header
#include "OrreryTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainSculptComponent)
Blueprint
Push Cursor World Position, in Orrery › Terrain › Sculpt › Cursor

Parameters

NameTypeDefaultMeaning
WorldPositionFVector—

cm; Z is used only to pick a flatten height.