Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainSculptComponent::
PushCursorWorldPosition
BlueprintSupply a resolved cursor directly, skipping ray resolution (External source, and tests).
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Sculpt|Cursor")
void PushCursorWorldPosition(FVector WorldPosition);Blueprint Push Cursor World Position
The graph as text
- Push Cursor World Position (function call; Target is Orrery Terrain Sculpt Component)
- In Target (self object): self
- In World Position (Vector): (0.0, 0.0, 0.0)
- Header
#include "OrreryTerrainSculptComponent.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainSculptComponent)
- Blueprint
- Push Cursor World Position, in Orrery › Terrain › Sculpt › Cursor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldPosition | FVector | — | cm; Z is used only to pick a flatten height. |