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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainSculptComponent::

GetCursorWorldPosition

Blueprint

Declaration

UFUNCTION(BlueprintPure, Category="Orrery|Terrain|Sculpt")
FVector GetCursorWorldPosition() const;
Blueprint Get Cursor World Position
The graph as text
  1. Get Cursor World Position (pure function; Target is Orrery Terrain Sculpt Component)
    • In Target (self object): self
    • Out Return Value (Vector): not connected
Header
#include "OrreryTerrainSculptComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrreryTerrainSculptComponent)
Blueprint
Get Cursor World Position, in Orrery › Terrain › Sculpt