Orbdale Terrain · Blueprint · Orbdale › Terrain › Sculpt
Get Cursor World Position
Node
Blueprint Get Cursor World Position
The graph as text
- Get Cursor World Position (pure function; Target is Orbdale Terrain Sculpt Component)
- In Target (self object): self
- Out Return Value (Vector): not connected
- Palette
- Orbdale › Terrain › Sculpt
- Node
- pure function
- Module
- OrbdaleTerrain
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Target | Orbdale Terrain Sculpt Component Object Reference | — | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Return Value | Vector | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.