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Orbdale Terrain · Blueprint · Orbdale › Terrain › Sculpt

Get Cursor World Position

Node

Blueprint Get Cursor World Position
The graph as text
  1. Get Cursor World Position (pure function; Target is Orbdale Terrain Sculpt Component)
    • In Target (self object): self
    • Out Return Value (Vector): not connected
Palette
Orbdale › Terrain › Sculpt
Node
pure function
Module
OrbdaleTerrain

Inputs

PinTypeDefaultMeaning
TargetOrbdale Terrain Sculpt Component Object Reference——

Outputs

PinTypeMeaning
Return ValueVector—
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.