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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainLibrary::

GetFeatureInfo

Blueprint

What the stack knows about a feature; false for an unknown id.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(WorldContext="WorldContextObject"))
static bool GetFeatureInfo(const UObject* WorldContextObject, int64 FeatureId, FOrreryTerrainFeatureInfo& OutInfo);
Blueprint Get Feature Info
The graph as text
  1. Get Feature Info (function call)
    • In Feature Id (Integer64): 0
    • Out Out Info (OrreryTerrainFeatureInfo): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
Blueprint
Get Feature Info, in Orrery › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*——
FeatureIdint64——
OutInfoFOrreryTerrainFeatureInfo&——