Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainLibrary::
GetFeatureInfo
BlueprintWhat the stack knows about a feature; false for an unknown id.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Edit", meta=(="WorldContextObject"))
static bool GetFeatureInfo(const UObject* WorldContextObject, int64 FeatureId, FOrreryTerrainFeatureInfo& OutInfo);Blueprint Get Feature Info
The graph as text
- Get Feature Info (function call)
- In Feature Id (Integer64): 0
- Out Out Info (OrreryTerrainFeatureInfo): not connected
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrreryTerrainLibrary)
- Blueprint
- Get Feature Info, in Orrery › Terrain › Edit
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
WorldContextObject | const UObject* | — | — |
FeatureId | int64 | — | — |
OutInfo | FOrrery | — | — |