Orrery Terrain · OrreryTerrain module · member function
UOrreryTerrainFollowSubsystem::
TrackInstancedComponent
BlueprintFollow one instanced component with explicit rules; Blueprint form of TrackComponent.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Follow")
bool TrackInstancedComponent(UInstancedStaticMeshComponent* Component, EOrreryTerrainFollowMode Mode, float MaxSlope = 90.f, bool bAlignToNormal = false);Blueprint Track Instanced Component
The graph as text
- Track Instanced Component (function call; Target is Orrery Terrain Follow Subsystem)
- In Target (self object): self
- In Component (InstancedStaticMeshComponent object): None
- In Mode (EOrreryTerrainFollowMode): Follow
- In Max Slope (Float): 90.0
- In Align to Normal (Boolean): false
- Out Return Value (Boolean): not connected
- Header
#include "OrreryTerrainFollowSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread. (the rule of UOrreryTerrainFollowSubsystem)
- Blueprint
- Track Instanced Component, in Orrery › Terrain › Follow
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Component | UInstanced | — | — |
Mode | EOrrery | — | — |
MaxSlope | float | 90.f | — |
bAlignToNormal | bool | false | — |