Orrery Terrain · OrreryTerrainEditor module · member function
UOrreryTerrainEditorLibrary::
LookAt
Editor onlyBlueprintPoint every perspective level viewport at the ground under Target_m (world X and Y, m) from Distance_m away, Pitch_deg below the horizon, looking along Yaw_deg; realtime on.
Declaration
UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static void LookAt(UWorld* World, FVector2D Target_m, double Distance_m = 80.0, double Pitch_deg = 40.0, double Yaw_deg = 30.0);Blueprint Look At
The graph as text
- Look At (function call)
- In World (World object): None
- In Target M (Vector2D): not connected
- In Distance M (Double): 80.0
- In Pitch Deg (Double): 40.0
- In Yaw Deg (Double): 30.0
- Header
#include "OrreryTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
- Blueprint
- Look At, in Orrery › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | UWorld* | — | — |
Target_m | FVector2 | — | — |
Distance_m | double | 80.0 | — |
Pitch_deg | double | 40.0 | — |
Yaw_deg | double | 30.0 | — |