Orbdale Terrain · Blueprint · Orbdale › Terrain › Editor
Look At
Editor onlyPoint every perspective level viewport at the ground under Target_m (world X and Y, m) from Distance_m away, Pitch_deg below the horizon, looking along Yaw_deg; realtime on.
Node
Blueprint Look At
The graph as text
- Look At (function call)
- In World (World object): None
- In Target M (Vector2D): not connected
- In Distance M (Double): 80.0
- In Pitch Deg (Double): 40.0
- In Yaw Deg (Double): 30.0
- Palette
- Orbdale › Terrain › Editor
- Node
- function call
- Module
- OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
| World | World Object Reference | — | — |
| Target M | Vector 2 D | — | — |
| Distance M | Float | 80.0 | — |
| Pitch Deg | Float | 40.0 | — |
| Yaw Deg | Float | 30.0 | — |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.