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Orbdale Terrain · Blueprint · Orbdale › Terrain › Editor

Look At

Editor only

Point every perspective level viewport at the ground under Target_m (world X and Y, m) from Distance_m away, Pitch_deg below the horizon, looking along Yaw_deg; realtime on.

Node

Blueprint Look At
The graph as text
  1. Look At (function call)
    • In World (World object): None
    • In Target M (Vector2D): not connected
    • In Distance M (Double): 80.0
    • In Pitch Deg (Double): 40.0
    • In Yaw Deg (Double): 30.0
Palette
Orbdale › Terrain › Editor
Node
function call
Module
OrbdaleTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games

Inputs

PinTypeDefaultMeaning
Exec inExec—Runs the node.
WorldWorld Object Reference——
Target MVector 2 D——
Distance MFloat80.0—
Pitch DegFloat40.0—
Yaw DegFloat30.0—

Outputs

PinTypeMeaning
Exec outExecRuns next.
How this page is made

Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.