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Brass Orrery

Orrery Terrain · OrreryTerrainEditor module · member function

UOrreryTerrainEditorLibrary::

ClickActiveTool

Editor onlyBlueprint

A click of the active feature tool (Plate, Corridor, FeatureList) or Stamp tool (it places a stamp) at Location_m, world m.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Editor")
static bool ClickActiveTool(FVector2D Location_m);
Blueprint Click Active Tool
The graph as text
  1. Click Active Tool (function call)
    • In Location M (Vector2D): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrreryTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrreryTerrainEditorLibrary)
Blueprint
Click Active Tool, in Orrery › Terrain › Editor

Parameters

NameTypeDefaultMeaning
Location_mFVector2D——

Returns

false when none is active or the point is off the terrain.