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Brass Orrery

Orrery Terrain · OrreryTerrain module · member function

UOrreryTerrainBrushToolComponent::

SetPointerBlocked

Blueprint

Keep the stroke key from opening a stroke, and hide the ring: for a game whose pointer is over its own HUD, or busy turning the view.

Declaration

UFUNCTION(BlueprintCallable, Category="Orrery|Terrain|Tool")
void SetPointerBlocked(bool bBlocked);
Blueprint Set Pointer Blocked
The graph as text
  1. Set Pointer Blocked (function call; Target is Orrery Terrain Brush Tool Component)
    • In Target (self object): self
    • In Blocked (Boolean): false
Header
#include "Tools/OrreryTerrainBrushToolComponent.h"
Module
PublicDependencyModuleNames.Add("OrreryTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Set Pointer Blocked, in Orrery › Terrain › Tool

Description

A stroke already open goes on, and BeginStroke called from code still works.

Parameters

NameTypeDefaultMeaning
bBlockedbool—

True while the pointer must not sculpt.

Note.

Game thread.