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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

UnregisterBrushMask

Blueprint

Stop holding a mask.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Brush")
bool UnregisterBrushMask(FOrbdaleTerrainBrushMaskId Id);
Blueprint Unregister Brush Mask
The graph as text
  1. Unregister Brush Mask (function call; Target is Orbdale Terrain Subsystem)
    • In Target (self object): self
    • In Id (OrbdaleTerrainBrushMaskId): not connected
    • Out Return Value (Boolean): not connected
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.
Blueprint
Unregister Brush Mask, in Orbdale › Terrain › Brush

Parameters

NameTypeDefaultMeaning
IdFOrbdaleTerrainBrushMaskId——

Returns

true when it was held and is gone; false when it is not held or an open stroke uses it.

Note.

Game thread.