Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
GetStreamingSources
The streaming sources the residency was last computed from: world metres (FStreamingSource::Position), each with its radius, in the order the streamer gathered them (World Partition or player views, then invokers).
Declaration
TConstArrayView<OrbdaleTerrain::Native::FStreamingSource> GetStreamingSources() const;- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread; valid until the next tick.
Description
Empty without a terrain. The near/far band follows them, so its seam matches the residency's exactly. Views carry FStreamingSource::bView; only they get the far ring, whose tiles per source FTerrainWorld::FarRingWindow gives by the index here.
Note.
Game thread; valid until the next tick.