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Orbdale

Orbdale Terrain · OrbdaleTerrainCore module · struct

Native::

FStreamingSource

Experimental

A place where the ground must be resident at full resolution: a camera, a player, or a simulation invoker (the construction cursor, a vehicle or agent that queries ground).

Declaration

struct FStreamingSource
Header
#include "Native/TileSource.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainCore"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.

Properties

NameTypeDefaultMeaning
PositionFWorldXY——
Radius_mdouble2000.0

Full-resolution residency radius around Position; negative: no base tile (a view high above the ground, ViewResidencyRadius).

Priorityuint8_t0

Higher loads first.

bViewbooltrue

A player view (a camera, a World Partition streaming source): only views get the far ring (FTerrainWorld::SetFarData, about 28 MB of level tiles per view at High).

An invoker sets it false and keeps only its base residency. FTerrainStreamer sets it per source.