Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
GetEditAccess
BlueprintWhether sculpting and painting would be accepted now, and if not why: for a UI that greys its tools out.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Edit")
EOrbdaleTerrainEditAccess GetEditAccess() const;Blueprint Get Edit Access
The graph as text
- Get Edit Access (pure function; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- Out Return Value (EOrbdaleTerrainEditAccess): not connected
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread.
- Blueprint
- Get Edit Access, in Orbdale › Terrain › Edit
Description
The edit calls themselves answer with their own results; this never changes anything.
Checked in order: NoTerrain, ReadOnlyWorld (an editor world without an editor session), InBroadcast (called from a ground-changed or sculpt listener), Replica (this world applies the authority's records), Loading (no ground has arrived yet, so a brush would answer Pending).
Returns
Allowed, or the first reason in that order.
Note.
Game thread.
See also