Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSubsystem::
EndStroke
BlueprintFinish the open stroke: its before-image joins the bounded ring; broadcasts its record, OnStrokeEndedBP and OnSculptStroke.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Sculpt")
void EndStroke(int64 Stroke);Blueprint End Stroke
The graph as text
- End Stroke (function call; Target is Orbdale Terrain Subsystem)
- In Target (self object): self
- In Stroke (Integer64): 0
- Header
#include "OrbdaleTerrainSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Every member function is game thread unless it says otherwise. (the rule of UOrbdaleTerrainSubsystem)
- Blueprint
- End Stroke, in Orbdale › Terrain › Sculpt
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Stroke | int64 | — | — |