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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSubsystem::

ApplySculptPatch

C++ form of ApplySculptRecord for a decoded undo or redo patch.

Declaration

EOrbdaleTerrainSculptResult ApplySculptPatch(const OrbdaleTerrain::Native::FSculptPatch& Patch);
Header
#include "OrbdaleTerrainSubsystem.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread.

Description

Game thread.

Parameters

NameTypeDefaultMeaning
Patchconst OrbdaleTerrain::Native::FSculptPatch&——