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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainStampAsync::

StampAsync

Blueprint

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Edit", meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject", DisplayName="Stamp Terrain (Async)"))
static UOrbdaleTerrainStampAsync* StampAsync(const UObject* WorldContextObject, const FOrbdaleTerrainBrushBP& Brush, float Timeout = 30.f);
Blueprint Stamp Terrain (Async)
The graph as text
  1. Stamp Terrain (Async) (latent function)
    • In Brush (OrbdaleTerrainBrushBP): not connected
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Refused: not connected
    • On Failed: not connected
    • Out Result (EOrbdaleTerrainSculptResult): not connected
    • Out Reason (EOrbdaleTerrainAsyncFailure): not connected
    • Out Message (String): not connected
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Thread
Game thread. (the rule of UOrbdaleTerrainStampAsync)
Blueprint
Stamp Terrain (Async), in Orbdale › Terrain › Edit

Parameters

NameTypeDefaultMeaning
WorldContextObjectconst UObject*—

Any object in the world whose terrain is stamped; supplies the world.

Brushconst FOrbdaleTerrainBrushBP&—

The brush in world cm; Mask names the shape. Centre is where the stamp lands.

Timeoutfloat30.f

Real seconds before OnFailed(Timeout); 0 waits for ever.