Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainSplineFeatureEditorSubsystem::
Rebuild
ExperimentalEditor onlyBuild or replace Component's feature now, in the open transaction or in one of its own: the component's Rebuild in an editor world.
Declaration
FOrbdaleTerrainCommitResult Rebuild(UOrbdaleTerrainSplineFeatureComponent& Component);- Header
#include "SplineFeature/OrbdaleTerrainSplineFeatureEditorSubsystem.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread, editor worlds only. (the rule of UOrbdaleTerrainSplineFeatureEditorSubsystem)
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Component | UOrbdale | — | — |
Returns
bOk with the feature id when it landed or nothing changed; bOk false with "Pending: ..." while its ground loads (it lands later), or with the refusal.