Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSplineFeatureComponent::
GetState
ExperimentalBlueprintWhere the feature stands against the terrain now.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Experimental")
EOrbdaleTerrainSplineFeatureState GetState() const;Blueprint Get State
The graph as text
- Get State (pure function; Target is Terrain Spline Feature)
- In Target (self object): self
- Out Return Value (EOrbdaleTerrainSplineFeatureState): not connected
- Header
#include "OrbdaleTerrainSplineFeatureComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread.
- Blueprint
- Get State, in Orbdale › Terrain › Experimental
Description
Resamples the spline for Stale.
Note.
Game thread.