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Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainSplineFeatureComponent::

Evaluate

ExperimentalBlueprint

What a Rebuild would do now, with nothing changed: replaces the linked feature in the evaluation.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Experimental")
FOrbdaleTerrainEarthworks Evaluate() const;
Blueprint Evaluate
The graph as text
  1. Evaluate (pure function; Target is Terrain Spline Feature)
    • In Target (self object): self
    • Out Return Value (OrbdaleTerrainEarthworks): not connected
Header
#include "OrbdaleTerrainSplineFeatureComponent.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Thread
Game thread; any role.
Blueprint
Evaluate, in Orbdale › Terrain › Experimental

Returns

bValid false when the spline or the parameters are refused, or there is no terrain.

Note.

Game thread; any role.