Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainSplineFeatureComponent::
Evaluate
ExperimentalBlueprintWhat a Rebuild would do now, with nothing changed: replaces the linked feature in the evaluation.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Experimental")
FOrbdaleTerrainEarthworks Evaluate() const;Blueprint Evaluate
The graph as text
- Evaluate (pure function; Target is Terrain Spline Feature)
- In Target (self object): self
- Out Return Value (OrbdaleTerrainEarthworks): not connected
- Header
#include "OrbdaleTerrainSplineFeatureComponent.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Experimental: supported, may change in a minor version, with a changelog line.
- Thread
- Game thread; any role.
- Blueprint
- Evaluate, in Orbdale › Terrain › Experimental
Returns
bValid false when the spline or the parameters are refused, or there is no terrain.
Note.
Game thread; any role.