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Orbdale

Orbdale Terrain · OrbdaleTerrain module · class

UOrbdaleTerrainSampleExactAsync

Sample one position exactly, waiting for its ground to stream in first.

Declaration

UCLASS()
class UOrbdaleTerrainSampleExactAsync : public UOrbdaleTerrainAsyncBase
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Stable: changes within a major version only add.
Blueprint
“Orbdale Terrain Sample Exact Async”, a Blueprint type

Functions

Properties

NameTypeDefaultMeaning
OnCompletedBlueprintAssignableFOrbdaleTerrainSampleDelegate—

Fires with the exact sample; Reason is None.

OnFailedBlueprintAssignableFOrbdaleTerrainSampleDelegate—

Fires when the node gives up, with Reason; Sample is NoData at the location.

Blueprint