Skip to content
Orbdale

Orbdale Terrain · OrbdaleTerrain module · member function

UOrbdaleTerrainRebuildSplineFeatureAsync::

RebuildSplineFeatureAsync

ExperimentalBlueprint

Rebuild a spline feature once its ground is resident; on a client, ask the server to.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Experimental", meta=(BlueprintInternalUseOnly="true", DisplayName="Rebuild Spline Feature (Async)"))
static UOrbdaleTerrainRebuildSplineFeatureAsync* RebuildSplineFeatureAsync(UOrbdaleTerrainSplineFeatureComponent* Component, float Timeout = 30.f);
Blueprint Rebuild Spline Feature (Async)
The graph as text
  1. Rebuild Spline Feature (Async) (latent function)
    • In Component (OrbdaleTerrainSplineFeatureComponent object): None
    • In Timeout (Float): 30.0
    • Then: not connected
    • On Completed: not connected
    • On Failed: not connected
    • Out Result (OrbdaleTerrainCommitResult): not connected
    • Out Reason (EOrbdaleTerrainAsyncFailure): not connected
Header
#include "OrbdaleTerrainAsyncActions.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrain"); in your module’s Build.cs.
Stability
Experimental: supported, may change in a minor version, with a changelog line.
Blueprint
Rebuild Spline Feature (Async), in Orbdale › Terrain › Experimental

Description

Experimental.

Parameters

NameTypeDefaultMeaning
ComponentUOrbdaleTerrainSplineFeatureComponent*——
Timeoutfloat30.f—