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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainMaterialLibrary::

WrapMaterials

Editor onlyBlueprint

WrapMaterial for each entry, in order; null entries give null.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Materials")
static TArray<UMaterialInstanceConstant*> WrapMaterials(const TArray<UMaterialInterface*>& Parents, const FString& Folder);
Blueprint Wrap Materials
The graph as text
  1. Wrap Materials (function call)
    • In Parents (array of MaterialInterface object): not connected
    • In Folder (String): empty
    • Out Return Value (array of MaterialInstanceConstant object): not connected
Header
#include "OrbdaleTerrainMaterialLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Editor, game thread. (the rule of UOrbdaleTerrainMaterialLibrary)
Blueprint
Wrap Materials, in Orbdale › Terrain › Materials

Parameters

NameTypeDefaultMeaning
Parentsconst TArray<UMaterialInterface*>&——
Folderconst FString&——