Orbdale Terrain · OrbdaleTerrain module · member function
UOrbdaleTerrainLibrary::
GetDominantPaintLayer
BlueprintThe heaviest paint layer of a sample, or -1 when the sample has no paint.
Declaration
UFUNCTION(BlueprintPure, Category="Orbdale|Terrain|Query", meta=(="Sample"))
static int32 GetDominantPaintLayer(const FOrbdaleTerrainGroundSample& Sample);Blueprint Get Dominant Paint Layer
The graph as text
- Get Dominant Paint Layer (pure function)
- In Sample (OrbdaleTerrainGroundSample): not connected
- Out Return Value (Integer): not connected
- Header
#include "OrbdaleTerrainLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrain");in your module’s Build.cs.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread (Blueprint). (the rule of UOrbdaleTerrainLibrary)
- Blueprint
- Get Dominant Paint Layer, in Orbdale › Terrain › Query
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Sample | const FOrbdale | — | — |