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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEditorLibrary::

MakeNewTerrainProperties

Editor onlyBlueprint

A new-terrain properties object with the user's last values (Manage, New): set its fields, then pass it to NewTerrain.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static UOrbdaleTerrainNewTerrainProperties* MakeNewTerrainProperties();
Blueprint Make New Terrain Properties
The graph as text
  1. Make New Terrain Properties (function call)
    • Out Return Value (OrbdaleTerrainNewTerrainProperties object): not connected
Header
#include "OrbdaleTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
Blueprint
Make New Terrain Properties, in Orbdale › Terrain › Editor

Returns

A transient object; nothing is saved.