Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Make New Terrain Properties
Editor onlyA new-terrain properties object with the user's last values (Manage, New): set its fields, then pass it to NewTerrain.
Node
Blueprint Make New Terrain Properties
The graph as text
- Make New Terrain Properties (function call)
- Out Return Value (OrreryTerrainNewTerrainProperties object): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | Orrery Terrain New Terrain Properties Object Reference | A transient object; nothing is saved. |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.