Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainEditorLibrary::
GetEditorTerrain
Editor onlyBlueprintWorld's terrain actor, the one its terrain was created from; null when it has no terrain.
Declaration
UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static AOrbdaleTerrainActor* GetEditorTerrain(UWorld* World);Blueprint Get Editor Terrain
The graph as text
- Get Editor Terrain (function call)
- In World (World object): None
- Out Return Value (OrbdaleTerrainActor object): not connected
- Header
#include "OrbdaleTerrainEditorLibrary.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
- Blueprint
- Get Editor Terrain, in Orbdale › Terrain › Editor
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
World | UWorld* | — | — |