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Orbdale

Orbdale Terrain · OrbdaleTerrainEditor module · member function

UOrbdaleTerrainEditorLibrary::

GetActiveTool

Editor onlyBlueprint

The active tool's id; empty when none.

Declaration

UFUNCTION(BlueprintCallable, Category="Orbdale|Terrain|Editor")
static FString GetActiveTool();
Blueprint Get Active Tool
The graph as text
  1. Get Active Tool (function call)
    • Out Return Value (String): not connected
Header
#include "OrbdaleTerrainEditorLibrary.h"
Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor"); in an editor module’s Build.cs: an editor module, not in packaged games.
Stability
Stable: changes within a major version only add.
Thread
Game thread, editor only. (the rule of UOrbdaleTerrainEditorLibrary)
Blueprint
Get Active Tool, in Orbdale › Terrain › Editor