Orrery Terrain · Blueprint · Orrery › Terrain › Editor
Get Active Tool
Editor onlyThe active tool's id; empty when none.
Node
Blueprint Get Active Tool
The graph as text
- Get Active Tool (function call)
- Out Return Value (String): not connected
- Palette
- Orrery › Terrain › Editor
- Node
- function call
- Module
- OrreryTerrainEditor, editor only: the node is in editor-utility Blueprints, not in packaged games
Inputs
| Pin | Type | Default | Meaning |
|---|---|---|---|
| Exec in | Exec | — | Runs the node. |
Outputs
| Pin | Type | Meaning |
|---|---|---|
| Exec out | Exec | Runs next. |
| Return Value | String | — |
How this page is made
Drawn from the C++ declaration’s reflection specifiers, not exported from the editor.