Orbdale Terrain · OrbdaleTerrainEditor module · member function
UOrbdaleTerrainEditorFollowSubsystem::
BeginEdit
Editor onlyNote the ground before an edit of Terrain.
Declaration
static FOrbdaleTerrainFollowEdit BeginEdit(const UOrbdaleTerrainSubsystem& Terrain);- Header
#include "Follow/OrbdaleTerrainEditorFollow.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor worlds only. (the rule of UOrbdaleTerrainEditorFollowSubsystem)
Description
Call it before the edit's first write.
Parameters
| Name | Type | Default | Meaning |
|---|---|---|---|
Terrain | const UOrbdale | — | — |
Returns
An open edit in an editor world with this subsystem and UOrbdaleTerrainEditorSettings::bFollowEdits on; otherwise a closed one, which FinishEdit passes through.