Orbdale Terrain · OrbdaleTerrainEditor module · class
UOrbdaleTerrainEditorSettings
Editor onlyProject Settings, Plugins, Orbdale Terrain Editor.
Declaration
UCLASS(config = Editor, defaultconfig, meta = ( = "Orbdale Terrain Editor"))
class UOrbdaleTerrainEditorSettings : public UDeveloperSettings- Header
#include "OrbdaleTerrainEditorSettings.h"- Module
PublicDependencyModuleNames.Add("OrbdaleTerrainEditor");in an editor module’s Build.cs: an editor module, not in packaged games.- Stability
- Stable: changes within a major version only add.
- Thread
- Game thread, editor only.
- Derives from
UDeveloperSettings
Functions
Properties
| Name | Type | Default | Meaning |
|---|---|---|---|
Unbaked | EOrbdale | EOrbdale | What the cook logs for a map with an unbaked authoring layer. |
Authoring | FString | — | Content folder of the authoring assets (one per map, beside the map when empty). |
Bake | FString | — | Content folder the bake writes new tile stores to (beside the map when empty). |
Max | double | 2000.0 | Largest brush radius an author may use, metres. |
Max | double | 10.0 | Largest height change of one brush step, metres. |
b | bool | true | Authors may paint the ground class. |
b | bool | true | Authors may cut holes. |
b | bool | false | Bake the authoring layer into a tile store on every save. Slow on large maps. |
b | bool | true | Placed foliage, instanced meshes tagged The per-type rules are those of Project Settings, Orbdale Terrain Follow. |
Brush | TArray< | — | Brush sets the terrain mode's brush palette lists after the plugin's starter set (/OrbdaleTerrain/Brushes), in this order. The palette shows Disc first, then each set's baked brushes. |